Pilgrimage

Environment rendered in UE5, and assets were modeled in 3ds Max. The statue was created from scratch using ZBrush, Marvelous Designer, and Substance Painter. Trees and grasses are megascans assets, all other foliage was created using 3ds Max, Photoshop, and Quixel Mixer.

Alternative lighting and angle

Alternative lighting and angle

Mesh created in ZBrush and Marvelous Designer, textured in Substance Painter, and rendered in Marmoset Toolbag 4

Mesh created in ZBrush and Marvelous Designer, textured in Substance Painter, and rendered in Marmoset Toolbag 4

Without Albedo

Without Albedo

Turnaround